Numbers & thoughts on seeding game 5 “at” Toronto

Let’s hope that, in about three weeks, we’re not wishing Brad and the Boys had kept Friday night’s “show”-ing against the reigning-and-defendings in their back pocket.

Through three quarters of play, the Celts cruised to a 34-point advantage by converting over half (38 of 75) their possessions and limiting the Raps to barely one-out-of-three (27-for-74, .365).

“Three DDD”

In its last 96 minutes of competition, the Boston defense has induced a miss on essentially three of every four opponent trey attempts – 52 failures on 70 tries.

League-wide for the first eight days and 43 “seeding” games (NOT including Friday’s games), the three-ball has been dropping at a .363 clip, exactly 1,100 makes in 3,028 launches. [That’s compared to .357 pre-Bubble.]


BOSTON 122

FG: C’s – 47-96, .490
3FG: C’s – 16-46, .348
FT: C’s – 12-16, .750 [5 conversions]
TS%: C’s – .592
OR: C’s – 9 + 3 (team) [minus 0 FT rebounds]
DR: C’s – 43 + 0 (team) [minus 2 FT rebounds]
TO: C’s – 14 + 1 (team) Poss: C’s – 104 {52 “Empty”}
PPP: C’s – 1.173
CV%: C’s – 52 / 104, .500
Stripes: C’s – 12 [6 conversions]
Adjusted CV%: C’s – 58 / 104, .558 {expected production, 116 points}


TORONTO 100

FG: Tor – 38-89, .427
3FG: Tor – 10-38, .263
FT: Tor – 14-17, .824 [6 conversions]
TS%: Tor – .518
OR: Tor – 9 + 1 (team) [minus 1 FT rebound]
DR: Tor – 39 + 0 (team) [minus 2 FT rebounds]
TO: Tor – 17 + 1 (team)
Poss: Tor – 103 {59 “Empty”}
PPP: Tor – 0.971
CV%: Tor – 44 / 103, .427
Stripes: Tor – 7 [3.5 conversions] Adjusted
CV%: Tor – 47.5 / 103, .461 {expected production, 108 points}


Note re Calculation & Notation:

The number of “possessions” is an accurate count, not a formula-based estimated value. For purposes of clarity, the bracketed digit following the FT% is the exact count of “conversions” represented by those FTA’s.

“Possessions” calculation: FGA’s + FT conversions + TO’s – OR’s (including Team OR’s) – FT OR’s

“Conversions” calculation: FG’s + FT conversions

“Stripes” calculation: 3FG’s – missed FTA’s

TS% = True Shooting Percentage

PPP = Points per Possession

CV% = Conversion Percentage


Abacus Revelation for the Road

Do my eyes deceive me – or has the Timelord added some bulk to what had always seemed a rather slender frame? (Where's Mr. Lane when we could use his expert analysis?)

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